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soo:bak

soo:bak

Game Designer.

  • Seoul, ROK
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보기 스타일:
  • DEV
    • Paradigm
      • Object Oriented Programming
        • 죽음의 다이아몬드(DDD, the Deadly Diamond of Death) - soo:bak
        • 다형성(Polymorphism) - soo:bak
      • Reactive Programming
    • Design & Architecture
      • Design Pattern
        • 관찰자 패턴(Observer Pattern) 기초 - soo:bak
        • 의존성 주입(Dependency Injection) - soo:bak
    • Methodology
      • Test Driven Development
        • NSubstitute : .Net Mocking Framework - soo:bak
        • AAA패턴 : TDD 의 핵심 원칙 - soo:bak
        • 테스트 주도 개발(TDD, Test-Driven Developement) 기본 - soo:bak
    • Language
      • C# 에서의 인터페이스(Interface) - soo:bak
      • C#의 확장 메서드(Extension Methods) - soo:bak
      • LINQ - soo:bak
    • Graphics
      • Ray Casting - soo:bak
      • Phong Shading - soo:bak
      • Bloom - soo:bak
      • Relative Luminance - soo:bak
      • Gaussian Blur - soo:bak
      • Box Blur - soo:bak
    • Unity
      • Unity GUI 의 ILayoutElement, ILayoutController - soo:bak
      • Unity GUI 의 Layout Update Cycle - soo:bak
      • UniRX 입문 (1) - soo:bak
      • Unity 에서의 NSubstitute 사용 - soo:bak
      • UniRx 기초 - soo:bak
      • Unity 의 Awake, Start 그리고 OnEnable - soo:bak
      • Unity 의 Update, FixedUpdate 그리고 LateUpdate - soo:bak
      • Unity 와 코루틴(Coroutine) - soo:bak
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